How To Find Matrix Of Transformation
penangjazz
Nov 12, 2025 · 11 min read
Table of Contents
Let's dive into the fascinating world of linear transformations and how to represent them with matrices. The ability to represent a transformation with a matrix opens doors to powerful computational techniques, making complex geometric operations surprisingly straightforward.
Understanding Linear Transformations
A linear transformation is a function that maps vectors from one vector space to another, preserving certain properties:
- Additivity: T(u + v) = T(u) + T(v) for all vectors u and v.
- Homogeneity: T(cu) = cT(u) for any scalar c and vector u.
In simpler terms, a linear transformation doesn't "curve" space; it keeps lines straight. Common examples include rotations, reflections, scaling, and projections.
Why Matrices?
Representing linear transformations with matrices offers several advantages:
- Conciseness: A matrix provides a compact way to describe the transformation.
- Computation: Matrix multiplication allows us to easily apply the transformation to any vector.
- Composition: We can combine multiple transformations by multiplying their corresponding matrices.
- Invertibility: If a transformation is invertible, its matrix representation allows us to easily find the inverse transformation.
The Fundamental Idea: Basis Vectors
The key to finding the matrix of a transformation lies in understanding how the transformation affects the basis vectors of the input vector space. A basis is a set of linearly independent vectors that can be used to represent any other vector in the space as a linear combination.
Consider the standard basis vectors in two-dimensional space, R<sup>2</sup>:
- i = [1, 0]<sup>T</sup>
- j = [0, 1]<sup>T</sup>
Any vector in R<sup>2</sup>, say v = [x, y]<sup>T</sup>, can be written as a linear combination of i and j:
v = xi + yj
If we know how a linear transformation T transforms i and j, we can determine how it transforms any vector v in R<sup>2</sup>. Since T is linear:
T(v) = T(xi + yj) = xT(i) + yT(j)
This means that the transformed vector T(v) is simply a linear combination of the transformed basis vectors T(i) and T(j), with the same coefficients x and y.
The Transformation Matrix: Putting it Together
The transformation matrix, often denoted as A, is constructed by using the transformed basis vectors as its columns. If T(i) = [a, b]<sup>T</sup> and T(j) = [c, d]<sup>T</sup>, then the transformation matrix A is:
A = [ [a, b]<sup>T</sup> [c, d]<sup>T</sup> ] = [ a c ; b d ]
Now, to find the transformation of any vector v = [x, y]<sup>T</sup>, we simply multiply the matrix A by the vector v:
T(v) = Av = [ a c ; b d ] [ x ; y ] = [ ax + cy ; bx + dy ]
This result, [ax + cy, bx + dy]<sup>T</sup>, is exactly the same as xT(i) + yT(j) = x[a, b]<sup>T</sup> + y[c, d]<sup>T</sup> = [ax + cy, bx + dy]<sup>T</sup>.
Steps to Find the Matrix of a Transformation
Here's a step-by-step guide to finding the matrix representation of a linear transformation T:
1. Identify the Basis:
- Determine the standard basis vectors for the input vector space. For R<sup>2</sup>, these are i = [1, 0]<sup>T</sup> and j = [0, 1]<sup>T</sup>. For R<sup>3</sup>, they are i = [1, 0, 0]<sup>T</sup>, j = [0, 1, 0]<sup>T</sup>, and k = [0, 0, 1]<sup>T</sup>. If the problem specifies a different basis, use that instead.
2. Transform the Basis Vectors:
- Apply the linear transformation T to each of the basis vectors. Calculate T(i), T(j), and so on. This is usually the core of the problem and depends on the specific transformation.
3. Construct the Matrix:
- Use the transformed vectors as columns to form the transformation matrix A. The order is crucial: the first column is T(i), the second is T(j), and so on.
Example 1: Rotation in R<sup>2</sup>
Let's find the matrix that represents a counter-clockwise rotation by an angle θ in R<sup>2</sup>.
-
Basis: i = [1, 0]<sup>T</sup>, j = [0, 1]<sup>T</sup>
-
Transformation: A rotation by θ transforms i to [cos θ, sin θ]<sup>T</sup> and j to [-sin θ, cos θ]<sup>T</sup>.
-
Matrix:
A = [ [cos θ ; sin θ] [-sin θ ; cos θ] ] = [ cos θ -sin θ ; sin θ cos θ ]
Therefore, the matrix representing a counter-clockwise rotation by θ is [ cos θ -sin θ ; sin θ cos θ ].
Example 2: Reflection Across the x-axis in R<sup>2</sup>
-
Basis: i = [1, 0]<sup>T</sup>, j = [0, 1]<sup>T</sup>
-
Transformation: Reflection across the x-axis transforms i to itself, [1, 0]<sup>T</sup>, and j to [-1 * 0, -1 * 1]<sup>T</sup> = [0, -1]<sup>T</sup>.
-
Matrix:
A = [ [1 ; 0] [0 ; -1] ] = [ 1 0 ; 0 -1 ]
Therefore, the matrix representing a reflection across the x-axis is [ 1 0 ; 0 -1 ].
Example 3: Projection onto the x-axis in R<sup>2</sup>
-
Basis: i = [1, 0]<sup>T</sup>, j = [0, 1]<sup>T</sup>
-
Transformation: Projection onto the x-axis transforms i to itself, [1, 0]<sup>T</sup>, and j to [0, 0]<sup>T</sup>.
-
Matrix:
A = [ [1 ; 0] [0 ; 0] ] = [ 1 0 ; 0 0 ]
Therefore, the matrix representing a projection onto the x-axis is [ 1 0 ; 0 0 ].
Example 4: Scaling in R<sup>2</sup>
Let's say we want to scale vectors in R<sup>2</sup> by a factor of 2 in the x-direction and a factor of 3 in the y-direction.
-
Basis: i = [1, 0]<sup>T</sup>, j = [0, 1]<sup>T</sup>
-
Transformation: Scaling transforms i to [2, 0]<sup>T</sup> and j to [0, 3]<sup>T</sup>.
-
Matrix:
A = [ [2 ; 0] [0 ; 3] ] = [ 2 0 ; 0 3 ]
Therefore, the matrix representing this scaling is [ 2 0 ; 0 3 ].
Example 5: Shear Transformation in R<sup>2</sup>
A shear transformation shifts points parallel to a given axis. Let's consider a shear parallel to the x-axis, where the x-coordinate of a point is shifted by a factor of k times its y-coordinate.
-
Basis: i = [1, 0]<sup>T</sup>, j = [0, 1]<sup>T</sup>
-
Transformation: The shear transforms i to itself, [1, 0]<sup>T</sup>. The transformation of j becomes [0 + k * 1, 1]<sup>T</sup> = [k, 1]<sup>T</sup>
-
Matrix:
A = [ [1 ; 0] [k ; 1] ] = [ 1 k ; 0 1 ]
Therefore, the matrix representing a shear parallel to the x-axis is [ 1 k ; 0 1 ].
Example 6: Transformation in R<sup>3</sup>: Rotation about the z-axis
Let's find the matrix that represents a counter-clockwise rotation by an angle θ around the z-axis in R<sup>3</sup>.
-
Basis: i = [1, 0, 0]<sup>T</sup>, j = [0, 1, 0]<sup>T</sup>, k = [0, 0, 1]<sup>T</sup>
-
Transformation: Rotation about the z-axis transforms i to [cos θ, sin θ, 0]<sup>T</sup>, j to [-sin θ, cos θ, 0]<sup>T</sup>, and k remains unchanged at [0, 0, 1]<sup>T</sup>.
-
Matrix:
A = [ [cos θ ; sin θ ; 0] [-sin θ ; cos θ ; 0] [0 ; 0 ; 1] ] = [ cos θ -sin θ 0 ; sin θ cos θ 0 ; 0 0 1 ]
Therefore, the matrix representing a rotation about the z-axis is [ cos θ -sin θ 0 ; sin θ cos θ 0 ; 0 0 1 ].
Example 7: A More Abstract Example in R<sup>2</sup>
Suppose a linear transformation T is defined such that T([1, 1]<sup>T</sup>) = [2, 3]<sup>T</sup> and T([1, -1]<sup>T</sup>) = [4, 1]<sup>T</sup>. Find the matrix A that represents T.
This example is a bit different because we are not given the transformations of the standard basis vectors directly. We need to express the standard basis vectors as linear combinations of the given vectors [1, 1]<sup>T</sup> and [1, -1]<sup>T</sup>.
Let v<sub>1</sub> = [1, 1]<sup>T</sup> and v<sub>2</sub> = [1, -1]<sup>T</sup>. We want to find scalars a and b such that:
i = av<sub>1</sub> + bv<sub>2</sub> => [1, 0]<sup>T</sup> = a[1, 1]<sup>T</sup> + b[1, -1]<sup>T</sup>
This gives us the following system of equations:
- a + b = 1
- a - b = 0
Solving this system, we find a = 1/2 and b = 1/2. Therefore, i = (1/2)v<sub>1</sub> + (1/2)v<sub>2</sub>.
Similarly, we want to find scalars c and d such that:
j = cv<sub>1</sub> + dv<sub>2</sub> => [0, 1]<sup>T</sup> = c[1, 1]<sup>T</sup> + d[1, -1]<sup>T</sup>
This gives us the following system of equations:
- c + d = 0
- c - d = 1
Solving this system, we find c = 1/2 and d = -1/2. Therefore, j = (1/2)v<sub>1</sub> - (1/2)v<sub>2</sub>.
Now we can find T(i) and T(j):
T(i) = T((1/2)v<sub>1</sub> + (1/2)v<sub>2</sub>) = (1/2)T(v<sub>1</sub>) + (1/2)T(v<sub>2</sub>) = (1/2)[2, 3]<sup>T</sup> + (1/2)[4, 1]<sup>T</sup> = [3, 2]<sup>T</sup>
T(j) = T((1/2)v<sub>1</sub> - (1/2)v<sub>2</sub>) = (1/2)T(v<sub>1</sub>) - (1/2)T(v<sub>2</sub>) = (1/2)[2, 3]<sup>T</sup> - (1/2)[4, 1]<sup>T</sup> = [-1, 1]<sup>T</sup>
Finally, we can construct the matrix A:
A = [ [3 ; 2] [-1 ; 1] ] = [ 3 -1 ; 2 1 ]
Therefore, the matrix representing the linear transformation T is [ 3 -1 ; 2 1 ].
Transformations in Higher Dimensions
The process extends naturally to higher dimensions. For R<sup>3</sup>, you would find how the transformation affects the three standard basis vectors i = [1, 0, 0]<sup>T</sup>, j = [0, 1, 0]<sup>T</sup>, and k = [0, 0, 1]<sup>T</sup>, and then use those transformed vectors as the columns of the 3x3 transformation matrix. The principle remains the same for any finite-dimensional vector space: transform the basis vectors and use the results as columns.
Important Considerations
- Linearity is Crucial: This method only works for linear transformations. If the transformation does not satisfy the additivity and homogeneity properties, it cannot be represented by a matrix in this way.
- Choice of Basis: The matrix representation depends on the chosen basis. If you use a different basis, you will get a different matrix for the same linear transformation. The standard basis is usually the most convenient, but sometimes a different basis simplifies the calculations.
- Order Matters: Matrix multiplication is not commutative, so the order in which you apply transformations matters. If you have two transformations, T<sub>1</sub> and T<sub>2</sub>, represented by matrices A and B respectively, then applying T<sub>1</sub> followed by T<sub>2</sub> is represented by the matrix product BA, not AB.
Applications
Finding the matrix of a transformation has numerous applications in various fields:
- Computer Graphics: Transformations like rotations, scaling, and translations are fundamental in computer graphics for manipulating objects in 3D space.
- Robotics: Robots use transformations to plan movements and manipulate objects.
- Physics: Linear transformations are used to describe changes of coordinate systems and to represent physical quantities like tensors.
- Image Processing: Transformations are used for image manipulation, such as resizing, rotating, and distorting images.
- Machine Learning: Feature transformations are often represented as matrices.
Conclusion
Finding the matrix of a transformation is a powerful technique that allows us to represent and manipulate linear transformations with ease. By understanding the effect of the transformation on the basis vectors, we can construct a matrix that encapsulates the transformation's behavior. This matrix representation opens the door to efficient computation and provides a foundation for many applications in science, engineering, and computer science. Mastering this concept is essential for anyone working with linear algebra and its applications. Remember to always check for linearity and to be mindful of the order of operations when composing transformations. With practice, you'll be able to find the matrix of a transformation with confidence and apply it to solve a wide range of problems.
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